Unholy Scion (Prestige Class)

Description

Spawns of the demon princes, nigh-deific beings of the lower planes whose bloodline sears with unholy power, the Unholy Scions are troubled mortals on the path to becoming just like their ancestors.

An unholy scion gains fiendish power, whether wittingly or not, which augments her physical and mental characteristics, and gives her traits only powerful outsiders are kin to.

Requirements

Race
Greater tiefling or half-fiend
Spells
Ability to cast arcane spells or spell-like abilities of at least 7th-level
Skills
Knowledge (The Planes) 23 ranks

Basic Abilities

Skills
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points
6 + Int
Hit Points per Level
4

Class Chart

{{Generic Class Table

|Max Level=10

|Header1=Special

|C1_R1=Spell advancement, fiendish manifestation

|C1_R2=Fiendish manifestation

|C1_R3=Fiendish manifestation

|C1_R4=Fiendish manifestation

|C1_R5=Fiendish manifestation

|C1_R6=Greater fiendish manifestation

|C1_R7=Greater fiendish manifestation

|C1_R8=Greater fiendish manifestation

|C1_R9=Greater fiendish manifestation

|C1_R10=Apotheosis

}}

Special Abilities

Spell Advancement
Each level in Unholy Scion counts as a level in your original arcane spellcasting class for the purposes of spell progression.

Fiendish Manifestation

At will, you can manifest your fiendish power; as a free action, you take fiendish form, like that of a half-fiend. You gain wings, and a fly speed of 90 ft (good). In this form, you have access to several abilities, active and passive, which you select from the list below. It is a free action to end your fiendish manifestation, though this cannot be done in the same round that it began.

Greater Fiendish Manifestation

Your fiendish manifestation becomes visibly more powerful. You emanate an aura which causes fear in all non-epic creatures (Will negates cower or panic at your option, Cha-based DC). Your fly speed increases to 240 ft (perfect). You can choose to become large, or merely larger than a normal medium creature. You may choose greater manifestations from the list below. You no longer need to activate fiendish manifestation for any of the lesser manifestations.

Apotheosis

You become an abomination, an offspring of a deific or near-deific power. You gain the following benefits:

Abilities
You gain a +10 divine bonus to all ability scores.
Immunities (Ex)
Abominations are immune to polymorphing, petrification, or any form-altering attack. They are not subject to energy drain, ability drain, or ability damage. They are immune to mental effects (charms, compulsions, phantasms, patterns, and morale effects).
Special Qualities (Ex)
All abominations have the spell-like ability to use true seeing at will. Abominations are not subject to death from massive damage, and they have maximum hit points per Hit Die. Abominations have the blindsight extraordinary ability to a range of 500 feet.
Telepathy (Su)
Abominations can communicate telepathically with any creature within 1,000 feet that has a language.

You are affected by any magic that affects deities of divine rank 0.